The best custom world ever is Bridgewood made by, Mesa Grande is extremly good too. The best Store world is extremly hard, Sunlit Tides offered something I had never experienced before in The Sims, I have never played in a world more than I did in Aurora Skies, I never grow tired of the amazing Lucky Palms and Roaring Heights is really something special, but it is probably Sunlit Tides, in my opinion. But I can't play the game for 2 minutes without lag and routing issues in Isla Paradiso which wrecks the whole experience - therefore Bridgeport is the best EP world because it feels really alive and I love the suburb city feeling. It's extremly beautiful and all the buildings are made very well, it really gives you a tropical feeling. To say which is the best EP world is hard - Isla Paradiso would be the best world if it was not for the routing issues and all the glitches and the lag. I love this subject, thats why I made the thread But lots of great memories in the worlds I mentioned, and continued fun and mayhem in my current picks. I've actually been alternating between the two worlds with my current legacy, because once I'm settled in one world, I look forward to the heir moving back to the other. It's LA reworked through IP with greatly improved routing, and a far more manageable size than the original. Aspen Islands Revisited, by Miuki from this site, but updated through well, everything, on her own blog, Marie's Sims (here's the link, it's really worth checking out for you folks who don't like to use Google), and Coasterboi's new LA derivative Angel City, on the official boards. Now, currently, I'm running in a tie on 2 updated worlds. But it was huge, and ran like a pig, so it wasn't a match for a long term relationship. I know the routing was awful, but it was so damn pretty, and had everything else going for it. It had very limited expansion potential due to the low number of large lots, so as more EPs came out, other worlds came into play. It was beautifully designed, and the effects were dazzling. It replaced Lucky Palms as my fave Store world, and I got a lot of play time out of that one.Ĭreator worlds, I loved Jericho. I know the fake hi-rises bothered some, but I thought it was a reasonable compromise to give a big city feel with only base game compatibility. Well thought out, no major routing failures (other than the bistro, which I had to nuke and replace with another on a lot not on the water, damn IP water routing issues otherwise), and some really nice architectural pieces. Even if I knock off the population and replace them with a bunch of normal sims, it doesn't feel right without the witches, werewolves, and fairies. But, as I don't really want all those SN sims around every freaking game, the replayability of it suffers. ![]() ![]() ![]() For sheer playability, style, atmosphere, and a true four season world, MF from SN takes it as my #1 world. If my sims could ever get where they wanted to go to without getting stuck, it would win. I think it was the prettiest world, and I loved the integration of water into the game, with dive spots, boats, and houseboats. Game worlds, IP was wonderful, but the routing really made it a bear to play. As we're opening it up as no one world really can capture all of the great content out there, I would venture the following.
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